PS5: Release Date, Prices And Technical Specifications

The PS5 is the next generation of home console developed by Sony. Expected by the end of 2020, the PlayStation 5 will rival Microsoft’s Xbox Scarlett.

On the Japanese console’s menu are Ray Tracing, a revised and more immersive DualShock, reduced loading times and a 4K Blu-Ray player. Release date, price and technical data sheet… We tell you everything we already know about the PS5.

With the release of the Xbox One X, it seemed as if Sony was under pressure. This would underestimate the catalogue of PlayStation 4 which continue to sell very well and the popularity,

more generally, of the PS4 is the 2nd most sold console of all time, behind the PS2. Sony is however ready since it must launch a PS5 at the end of 2020. According to the Japanese company, the PlayStation 5 will be the fastest console in the world.

PlayStation 5: technical data sheet

Information is starting to filter around Sony’s next console. Here’s what’s safe and what’s rumor has it.

What is already certain?

Mark Cerny, chief architect of PlayStation, confirmed some very interesting elements of the technical sheet at Wired.

Thus we learn that the console will be able to deliver 8K graphics with Ray Tracing and 3D audio. He thus details some precise points of his technical sheet:

  • SoC AMD Ryzen 3rd generation (7nm, Zen 2 + Navi GPU)
  • Ultra-fast internal SSD storage
  • Ray Tracing managed by a dedicated GPU from AMD
  • 8K
  • Backward compatibility with PS4 games
  • 3D sound
  • 4K Blu-Ray playback

The result, according to a journalist from Wired who was able to briefly test a prototype, is loading times reduced to less than a second.

Sony was quick to confirm the information. In a presentation, Sony compared the charging times of the PS5 with those of the PS4 Pro. It takes only 0.83 seconds to charge Spider-Man, compared to 8.10 seconds for the PS4 Pro.

In addition, the PS5 will allow players to install only certain parts of a game to reduce loading times. This issue of loading times seems to put the PS5 and Stadia on an equal footing.

In addition, thanks to ray tracing, the console should benefit from a much better rendering of the light effects. This technology is well known to PC gamers, as it is present in Nvidia’s RTX graphics cards.

However, Sony has entrusted the design of its graphics chip to AMD (Navi generation) and ensures that all ray tracing calculations will be performed in real time, an area in which AMD has not previously been in control.

Finally, the PS5 will offer backwards compatibility for PS4 games. The Japanese manufacturer will go even further with the so-called “cross-generational play” functionality.

The option will allow PS4 players to start a game on their current console and continue it on PS5 using their backup. No need to start over.

Also, PS5 players will be able to play with the players left on PS4. In addition, one of the company’s executives stressed that this console should appeal to “hardcore” gamers and promised many exclusive features. Presenting it almost as a niche console. This official information.

What Remains of The Rumour 

According to experts, the latest technological improvements could in any case allow it to be up to 4 times more powerful than the PlayStation 4.

The console could thus remaster all games in 4K on the fly thanks to a combination of human work and automated asset detection. This patent, filed in 2016 and updated in 2018, is reportedly being incorporated into PS5.

The PS4 Pro is more seen on Sony’s side as a “refreshed” console and already considers the next one as part of the same cycle.

The brand should not repeat this mistake of its past that gave Microsoft a technological advantage. We know from Digital Foundry that Mark Cerny is a good member of the PS5 development team.

He has already interacted with many development studios and publishers to understand their expectations and needs in order to propose a console corresponding to what they are looking for.

Cerny is known for working on the PS4 and choosing its x86 PC architecture, which has created a console on which games are more easily optimized and at a lower cost. It is often associated with the success of the PS4, which succeeded a more disappointing PS3.

If backward compatibility with the PS4 is ensured, Sony’s next console could also support other models. A leak suggests that PlayStation 5 would also be compatible with Sony’s older consoles, namely the PS1, PS2 and PS3.

And still according to the same leak, backwards compatibility would be 100% guaranteed. This would considerably inflate the PS5 catalogue by more than two decades of toy library.

It remains to be seen whether the older games will benefit from a small graphic treatment or whether they will be displayed as they are.

According to another Sony patent, the PS5 could be equipped with external SSDs instead of disks to store video games.

This would be a major first for the Japanese manufacturer, which has never been interested in this type of support.

As for accessories, the PS5’s DualShock controller could carry a touch screen, which seems to indicate a patent registered by Sony Interactive Entertainment.

A feature that could allow ingame information to be displayed and scrolled without cluttering the main interface, for example.

What Red Dead Redemption 2 proposes, for example, to do with its smartphone screen via the Companion application.

Another patent shows the design of the PS5 controller: it is found that it will have a USB-C port and will not have a light bar as on the DualShock 4.

A Dematerialized and 100% Wireless Console?

The idea of a dematerialized console has been around for a long time for all console manufacturers, including Sony.

A console in the cloud is the ability to stream games from a powerful server. Potentially Sony could use it to leverage the power of the PS5 without pushing its price too high.

The move towards dematerialized is a major trend at Sony, which has launched Playstation Network, PS Now and PlayStation TV.

Does this mean that Sony plans to move away from a physical console concept to a cloud-based dematerialized platform?

The subject still seems to be the subject of internal reflection, according to an interview given by Sony CEO Kazuo in the Nikkei Asia Review: “Our games subsidiary is currently discussing the direction to take, how to use a big platform like PlayStation in the future.

In general, I don’t think that completely dropping the consoles is a good idea since we want to offer the platform all over the world.

To give you an idea of what it might look like, a designer has put online a 5th generation console video concept that would be completely wireless: no more disc players, the only real cable would be the console’s power cable.

As a result, the volume occupied by the device would be extremely small compared to the previous generation. Nevertheless, the latest information in our possession points us rather towards a distinction between two consoles, standard and “Pro” on the model of the PS4 Slim and Pro – to better differentiate prices.

Moreover, some developers are beginning to say that the PS5 platform will be more an evolution of the PS4 than a real revolution.

Virtual Reality is on The Agenda

With the Playstation VR, Sony has become the first console manufacturer to embrace virtual reality, but there is still a long way to go to offer something really powerful.

At the moment, the system is not as good as the Oculus Rift and HTC Vive. The problem is that it is already pushing the PS4 Pro to its limits.

The Japanese manufacturer should improve everything, starting with the accessories. A patent indicates that Sony is preparing a new PS Move.

The PSVR has already found its audience, but there is still a lot of room for improvement. Sony could use the PS5 to bring out a new wireless headset, with a wider field of view and better resolution in general.

A Sony patent also shows an integrated camera dedicated to motion detection. The PS VR2 would have two front and one rear cameras.

The device would also benefit from a transparent screen, which would prevent the player from being completely cut off from the world before starting a game.

And naturally, when the game starts, the screen becomes opaque as a result to completely immerse the player in his game.

The most optimistic specialists expect an image at 4K per eye (8K in total). But it may still be too early for such a technological advance.

We can also expect quality controllers and a Room Scale based no longer on the camera, but real more accurate sensors.

Design of The PS5

We also have a first glimpse of its design – at least if the sketches gleaned from the firm’s latest patents are confirmed. Please note, however, that this is a development kit.

Our Dutch colleagues at Let’s Go Digital have created magnificent renderings from them that give you a first impression of the machine.

A few weeks after the appearance of realistic 3D renderings, a YouTuber posted a video in which a photo of the PS5 development kit was discovered. This image shows the console for the first time in real life.

PS5: Price and Release Date

The PS5 is expected to be launched on November 20, 2020 at a price of €499. The brand is obviously looking to take advantage of the lucrative end-of-year period to sell as many consoles as possible.

The release date also probably depends on the announced launch window of Microsoft’s Xbox Scarlett, which is expected at the same time.

This is an essential criterion at a time when the Japanese firm expects to exceed the 100 million sales of the PS4 with the PS5 in the long term.

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